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	<title>Lunar Bovine - Jason Cobill&#039;s Weblog &#187; rendering</title>
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	<description>Because sometimes I do things that are interesting.</description>
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		<title>What I want for Christmas</title>
		<link>http://lunarbovine.com/blog/2001/11/what-i-want-for-christmas/</link>
		<comments>http://lunarbovine.com/blog/2001/11/what-i-want-for-christmas/#comments</comments>
		<pubDate>Fri, 16 Nov 2001 07:00:00 +0000</pubDate>
		<dc:creator>jcobill</dc:creator>
				<category><![CDATA[Observations]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Pure card]]></category>
		<category><![CDATA[rendering]]></category>

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		<description><![CDATA[Every so often I check in on this british company called &#8220;Advanced Rendering Technology&#8221; or (conveniently) ART for short. They make special chips for doing all your rendering mathematics very very quickly. Before, you could buy clusters of processors for some huge amount of money&#8230; and I&#8217;d always decided that if I were a silly [...]]]></description>
			<content:encoded><![CDATA[<p>Every so often I check in on this british company called &#8220;Advanced Rendering Technology&#8221; or (conveniently) <a href="http://www.art-render.com/" mce_href="http://www.art-render.com/">ART</a> for short. They make special chips for doing all your rendering mathematics very very quickly. Before, you could buy clusters of processors for some huge amount of money&#8230; and I&#8217;d always decided that if I were a silly rich man<br />
that&#8217;s what I&#8217;d get.
</p>
<p>
And then the invented the &#8220;Pure&#8221; card. I don&#8217;t think I&#8217;ve ever full-out lusted for a piece of computer hardware before. I feel dirty and greedy and consumerist&#8230; but it computes <b>1.1 BILLION</b> ray intersections a second, and it fits inside your computer. </p>
<p>Let&#8217;s do a little math. <img src='http://lunarbovine.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
</p>
<p>
If I&#8217;m rendering a movie at 640 by 480 pixels for television, say, and all of my polygons were non-reflective and didn&#8217;t cast shadows and weren&#8217;t antialiased, that&#8217;s 307,200 ray intersections to compute.
</p>
<p>
That means I can render <b>3580</b> frames per second.
</p>
<p>
I feel a funny tingle all over.
</p>
<p>
Just for fun, -with- all those special enhancements, a ridiculously convoluted scene with five mirrors all facing eachother and always reflecting five times, with each reflection subsequently antialiased, could be rendered at 28 frames per second, or faster than cinema real-time.
</p>
<p>
<b>Update:</b> They got back to me with a price. I can have the Pure Card for the low low price of $4500 CDN. <img src='http://lunarbovine.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  It&#8217;s probably worth it, really&#8230; (I *know* it&#8217;s worth it) but that&#8217;s about 3 times what I paid for my computer,<br />
and 10 times it&#8217;s current value. <img src='http://lunarbovine.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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